Showing posts with label Renderosity. Show all posts
Showing posts with label Renderosity. Show all posts

Wednesday, October 9, 2024

Renderosity – How to update your Forum Signature

 Now that I have a new laptop, I needed to update the specs in the online forums where I post my 3D art. This isn't a mandatory thing, mind you, it's just that every single time I post a tech question some bozo asks for the computer's specs. Sometimes this is important info, but most of the time it's about the software and the hardware specs make no difference at all. Rather than fuss about it, I just include the info in my signatures at Daz3D.com and Renderosity.com. 

However, since I do this so infrequently, I usually have to ask where/how to make these updates. So, to jog my own memory, here's a quick tutorial I whipped up for the Renderosity site.

After you log into your account, follow these steps:





Friday, August 16, 2024

How the Poser and Renderosity impacted my creative life

The sponsors of the Renderosity contest I recently won (see previous post) asked me to write up something about how Renderosity impacted my creative life. Here's what I sent them:

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I was asked to think about how the Poser software and Renderosity Community has impacted me creatively. That’s a tall order because, as cliché as it might sound, Poser has changed my life – my artistic life, that is. I was always interested in creating line art that looked hand drawn, and to be honest, although I can draw tolerably well with traditional tools, it’s just not my strength. In other words, my skills have always fallen short of my goals, which is why I turned to various software tools. Looking back at my Renderosity gallery, I can track my progress for 20+ years. I see that I dabbled with Poser 3, but really dove into it with the release of Poser 4 with the Pro Pack. Looking back at my gallery, I see my first image was an attempt to create a hand-drawn sketch of a cowboy; this was back in July 2003. Over the next few years, I used various techniques – like tracing renders in Photoshop, using PS actions, etc. – but none of them really succeeded in delivering a consistent result.

That didn’t stop me, though, as I continued to plod along creating logos and doing artwork for some Role Playing Games, but I was never really happy and I was limited to creating single images instead of sequential art (in other words, comics). During this time, it was positive feedback and interactions with other members of the Renderosity Community that helped fuel my creativity and let me know when I was on the right track and when I was going astray. It was like having my own private art commune at my beck and call. I made some great friends online and found several artists who, like me, were still exploring how shift the inherently detached nature of digital tools and humanize it by creating art.

Time moved on and, although I kept buying the latest versions of Photoshop up through version 10 (I had vers. 11, but I was fortunate enough to have won it in a contest so I didn’t pay for it), it was falling further behind in usability and I had almost completely transitioned to using Daz Studio. I was very close to abandoning Poser completely, and then something momentous happened.

There are very few single incidents that I can look back at and say, "This changed the way I work or think." There are a few teachers and classes in college, one particular issue of a fanzine (I was editing a fanzine and I abruptly changed from just tossing it together to being mindful of layout and design; it went from looking like a high school kid did it to looking like a professional magazine).

Attending the Anomaly Webcast was one of those “life-changing” events. It was a broadcast of a discussion/demo by professional comic book creators who used Poser as part of their daily workflow. I was fortunate to attend it live on Jan. 30, 2016 and was blown away by what I saw what they were doing with Poser 11’s “Live Comic Book Preview.”

There it was on the screen: a simple, repeatable way to produce consistent line art.

After this event, I completely changed the way I approached making comics and using digital tools to create line art. I found a combination of software and a methodology for using Poser and Clip Studio Paint that energized me and my creative endeavors. And, at the risk of blowing my own horn, other people at Renderosity noticed a change in my work and began to react enthusiastically on what I was doing. And I’ve apparently stunned a lot of people by revealing that my work is entirely 3D based, including several people at Renderosity who know Poser and know what it’s capable of. Not that I ever start out to pull the wool over anyone’s eyes, it’s still a thrill to know that my work is finally approaching the level of consistency and quality that it really does look hand drawn.

I’m currently working on comic book projects that would not be possible without Poser, and without its incredible depth of available content, both already purchased and that’s available in the Poser Marketplace.

And that raises another benefit of Poser: in an age where almost everything has a pre-set shelf life of obsolescence built into it, I am still able to draw on my library of Renderosity-purchased content that dates back to 2004! That’s two decades of props (and, to be honest, it’s mostly the older props that still work well; the ancient figures are often clunky looking) and other content that I can pull from to populate scenes and make artwork that looks fresh and professional.

My entire workflow for line art is now rooted firmly in using Poser and Clip Studio Paint: the work I’m doing isn’t possible in Daz Studio or any other commercial-grade 3D software. So, thank you to comic book artist Brian Haberlin for taking the time to share his secrets, and a particular thank you to everyone in the Poser Community. I would be a much sadder and unfulfilled artist without the Poser software, the incredibly deep library of content which has been lovingly created over the ensuing decades and the knowledgeable and accepting community of artists at Renderosity. Without all of you, my artistic dreams would remain in my head and unrealized.

Thank you all!

Wednesday, July 10, 2024

Renderosity Contest Winner

I entered three images in the Renderosity Summer Carnival Contest for 2024. The challenge was described as: 

Theme: Pretzel People

Welcome to Pretzel People. In this game challenge, create the craziest, unique, and most creative twisted poses you can come up with. You may submit as many entries as you like, and discuss techniques with each other. Staff will pick the winner at the end of the carnival. You may use pre-made products. No AI.

So, I whipped up three submissions and – huzzah! – I was one of two people to win 4th place. The prize was 5 items from RPublishing. By selecting some bundles, including dinosaurs and military equipment and La Femme 2.0 Pro, that amounted to a bit more than $300 in prizes. The coolest thing is, those are some items that I can definitely use in future projects.

The winning image, by the way, is the battle scene that's not in full (comic book) color.

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As per usual, my workflow includes making two renders in Power 13 and compositing them in Clip Studio Paint. Figures this time include Victoria 4 and Herr Cadaver by the incomparable creator, Cybertenko. The color version was created using  the comic book coloring system from Retro Supply Company.

© 2024 Mike Mitchell
This is the prize winner.

© 2024 Mike Mitchell

© 2024 Mike Mitchell


Tuesday, July 2, 2024

Renderosity - Staff Picks + Poser Pulse

 The other day someone asked me how often my 3D illustration work had been selected for recognition by Renderosity -- and I wasn't sure. There is a way to search this blog for the proper keywords, but to save time I decided to create a running list on this page. For this list, I'm just going to make a list with a link to the blog post and to the original art as it appears on the Renderosity site (in other words, I won't repost the picture here). Also, for ease of maintenance, I'm going to add the newest items to the top of the list.

Thursday, August 24, 2023

Captain America illustration selected by Renderosity

 Awesome news! Another illustration I created was selected by the Renderosity moderators to be included in their Poser Pulse Gallery for August. I think this may have replaced their "Staff picks of the Week" feature.

As you can see, this illustration uses my standard workflow of creating the base renders in Poser (in this case, Poser 13) and then combining them in Clip Studio Paint (in this case, version 3.0). In this case, I also added retro comic book colors with the True Grit comic book color tools.

© 2023 Mike Mitchell
Captain America and Red Skull are TM by Marvel Comics

A link to the image – and my notes on its creation – can be found on Renderosity.

A link to the Poser Pulse gallery can be found here.


Thursday, August 5, 2021

Hey, I got sampled in the intro to a Poser 12 Tutorial Video

 Well, this is cool!

I was at YouTube and I saw a video titled "Poser 12 Tutorial: SuperFly Render Settings: Pixel Samples." Sounds like a fun topic, so I watched it. And yeah, I know that I have a weird definition of "fun," but I think we all know that! Anyway, the video opens with a bunch of still images flying by very, very fast, and I did a double-take.

"Did I just see what I thought I saw?" I asked myself (yeah, I often talk to myself because I love an intelligent conversation!).

I went back and slowed the video down and... Yup. I saw exactly what I thought I saw (and no, it was NOT a "puddy tat"). Right there at about the 2-second mark:


There it is, one of my illustrations! The line art of the guy and the gal in the car. That's so cool. 

And before ya ask: 

  1. No, I don't get any money. 
  2. Yes, I gave them permission (it's an option when I upload the image to their gallery).
For anyone interested, I created this illustration for a book of short stories. Honestly, I'm not happy with the way they printed the illustration (it was printed in b&w, of course). They were supposed to put it at the bottom of a page under the text, and the editor shoved it in sideways, centered on an opposite page. It looks AWFUL in print, so I really don't mention the book to anyone.

Nevertheless, here's a full-size copy of the color version (I like to add a little spot color when I post the pics online – it makes them a little more interesting):

© 2020 Mike Mitchell


 If you'd like to watch the video (which is a decent, fast little tutorial on pixel sampling; I learned stuff I didn't know), you may watch it here:


By the way, I glanced at a few other videos for Poser 12, and it appears that this illustration is in the standard intro for all of them. VERY, very cool! Apparently, this started last year (at least in November 2020), and I'm just now noticing it.

Heh. Ya snooze, ya lose!

It's still pretty cool.

Wednesday, July 15, 2020

Insectoid [Galaxy Prime]

 Here's the final illustration that I created for the Sector Treks anthology being published by Epic Age Media. The deadline on this one was super, super short (in other words, I was behind schedule again). So I repurposed an older character study and updated it to fit the format for this book. The problem was, all I really had was an alien standing menacingly in front of a starfield. 

I thought about adding another ship back there, but I really didn't have anything ready and none of the ships I had available looked "alien" enough for this race. So, I opted to do something simple that would harken back to the 1970s and 80s: The giant head floating in space.

© 2020 Mike Mitchell


As you can see, it's really just a simple render with the shadows being set to vanish (I used the Screen Blending Mode in Clip Studio Paint – this makes the solid blacks disappear). All in all, pretty good for a quickie (definitely less than an afternoon's work).


Monday, July 6, 2020

Claim Jumper [Galaxy Prime] selected as a Poser Staff Pick of the Week

I did five illustrations for the interior of the upcoming Galaxy Prime: Galaxy Treks rpg supplement. And I'm pleased to say that one of them has been selected by the staff at Renderosity as a "Staff Pick of the Week." In this case, it is the one that gave me the most trouble: Claim Jumper.

© 2020 Mike Mitchell



As before, this is a nice honor to be recognized from among the many great illustrations that are posted to the Renderosity website. This week they selected six illustrations, and as usual, I'm the only one working in b&w. Although this time there was another "artistic" render in the mix, which was rather nice. 



If you'd like to see my illustration at Renderosity, you can find it here: https://www.renderosity.com/mod/gallery/claim-jumper-galaxy-prime-/2949721/

Monday, January 6, 2020

Cabin Scene - Blue (Updated) Selected Poser Staff Pick of the Week (01-06-2020)

Wow. this is a great way to start of the decade. The very first illustration I posted online at Renderosity was selected as a Poser Staff Pick of the Week.

Well, technically this is the second illustration because it's an update of an earlier version; I changed the shading on the cart to lighten it up. In fact, truth be told, I was working on the illustration to take out the cart and replace it with a stump and an ax when I got the news, so I decided to stop the updates and just leave it as is.

Well, sorta. I did fix a problem with the shadows on the cart – they were going the wrong way in the previous version.

So, here it is folks, my last take on this illustration as i move on to other things (like attacking dragons!).

© 2020 Mike Mitchell
For anyone interested, the entire list of 8 images can be found here:
https://www.renderosity.com/mod/forumpro/?thread_id=2941597


Sunday, January 6, 2019

When the 'Big Brother' gets it so wrong but is still right (sort of)

I hope I can relate this amusing anecdote without "triggering" anyone to go on and on about online privacy and how they always use a TOR browser behind a VPN routed through the Netherlands. I am fully aware of how online privacy works and have a VPN and don't need or want any advice about improving my online security. I'm quite comfortable with my online presence and I found this so funny that I actually laughed out loud so hard my wife came over to find out what I found so amusing.

I am not a musical person. It's not that I couldn't learn to play an instrument (I played Cornet in junior high band and didn't suck more than anyone else did at that age), it's just that I would rather draw and write. So Saturday afternoon I was puzzled to see a bunch of ads from Amazon pop up in my Facebook feed for things like Guitar amps, mixing boards, custom guitar picks and a plethora of things like that. For the life of me, I couldn't figure out why I was seeing these things, and then it hit me.

It seems that the Great Data Analytics in the Cloud decided that I suddenly had developed an interest in learning guitar because of something I did on Friday night.

Friday night I started work on an illustration of Conan the Barbarian (I'll share it when I get it done). I didn't like the poses and props I had on hand, so I went to Renderosity and found several products that were on sale, so I bought about four or five sets for under $25. And yup, I bought a few guitars and multiple poses so I can show the Cimmerian shredding it on an "axe."

And that's when I started to laugh and laugh and laugh!

I just had to shake my head because all that technology got it so wrong while still getting it right (sort of).

Tuesday, August 8, 2017

Children Game, Pt. 2 Illustration selected as "Staff Pick" over at Renderosity

I got a nice bit of news today. Another one of my illustrations has been selected as a "Staff Pick" (in other words, an "Image of the Week") over at Renderosity.com. The Poser group moderator (a nice lady by the name of Boni) chose seven images for the week of July 31 - Aug. 7, 2017 as the best for the week.

© 2017 Mike Mitchell

The image was created for a short story by Roger Keel, called "The Children Game." It was serialized in the Collectors' Club Newsletter, and this was for the second half of the story. The central figure is based on the Michael 4 model, and the two cops are LoRez figures by Predatron. I rendered the base images in Poser 11, then created the sketch effects with Akvis Sketch.

Renderosity is an online community of artists who work in traditional and digital media. If you're interested in seeing the other illustrations selected that week, the list is available here at the Renderosity website.

Again, no prize, but it's always nice to get a pat on the back and be told that other people like what you're doing.

Monday, July 31, 2017

Police image chosen as Poser Staff Pick of the Week

Just got some good news! My latest illustration for the story I'm illustrating was selected by the staff at Renderosity to be a "Poser Staff Pick of the Week." You can see the entire list here: https://www.renderosity.com/mod/forumpro/?thread_id=2915631


© 2017 Mike Mitchell

This was one of my early attempts to use Akvis Sketch to create an illustration for publication. Overall, I'm pretty pleased with the results.

Tuesday, June 27, 2017

Rendersotiy: Ms. Marvel was selected as a "Staff Pick" for the week

I got a surprising honor today – my "Ms. Marvel - Blue" Illustration was selected by Renderosity as a staff pick of the week! I'm blown away, especially since I considered it to be a minor image, really little more than a doodle. I definitely didn't put the usual amount of work into it.


I doubt any of you can see this without a Renderosity account, but here's a link to where it is included in the forums. And, if you do scan the images: https://www.renderosity.com/mod/forumpro/?thread_id=2914383

Interestingly, out of the 13 images selected, I was the only working in (mostly) black & white.

Friday, July 25, 2014

Renderosity: I moved up to #2!

More amazing news! I've no idea why, but I've actually moved up to the #2 Favorite Artist slot in the daily rankings. You can see it here (but only for today).

Needless to say, I'm pretty stoked about this honor.




Here's another Blast from the Past...

Here's another image from the past. I remember this was also created in Vue, and I remember that I really liked the way it came out. The single red ball just seemed to work amidst this field of chrome. I also recall that I actually put a mountain range way off in the distance so there would actually be something in the reflections, rather than just sky. That's the key to reflections... there has to be something to reflect!

Have a Ball
06-17-2004

Wednesday, July 23, 2014

Renderosity: Holy Cow! Now I'm #3!

Got moved up to #3!
For more info, check out last week's column.
Renderosity.com had a recalculation of the data, and now I'm actually the #3 Favorite Artist of the week!

Needless to say, I'm shocked and amazed. I mean, hitting #6 was amazing enough, but apparently even more people are taking notice of my gallery and are liking what they see.

Which is very cool.

And, to be honest, it doesn't change anything. I'm going to keep making the best images I can and I'll still be my harshest critic (just ask my buddies Mike Murphy or Paul Mauer... or my very bestest "buddy" of all time, my wife, Donna). They'll tell you that I seldom really like my finished work. It's just that I can always see something (even if it's just a line or a shadow) that I could make better. Thankfully, my past experience in newspapers taught me one thing: Once you publish, you need to stop looking at it and move on to the next task.

But, that being said, it's nice to be recognized by my peers. I'm talking to a lot of great people who like what I'm doing, and we're even discussing comics in general and we help each other improve each other's work (I had some great tips on improving the colors in one of my comic book style illustrations).

Anyway, enough late-night rambling. I've gotta get up early for work tomorrow. Before I go, though, I'll leave you with two more creations from my "glass & chrome" period. As with the other two, these were created in Vue D'Esprit waaaaay back in 2004.

Reflections of a Rose
8-24-2004

And here's another one that I had fun with. It is actually the third of a series I made with this bottle -- which I modeled in another program and imported into Vue, which is why the title is "Still Dreaming..."

Still Dreaming of Sandy
7-13-2004

On this one, I recall that the red smoke was difficult to texture properly. Normally I would do this in postwork (i.e. Photoshop), but I wanted it to be reflected properly in the chrome spheres.

Friday, we'll continue the desert theme with a visit to a dry planet in the Galaxy Prime universe! See you then.


Tuesday, July 22, 2014

Renderosity: I was selected the #6 Favorite Artist of the Week!

This was a pleasant surprise! once more, my work has been recognizes by my peers in the 3D Digital Art Community at Renderosity.com.

As before, there's no prize for this, but it's still quite an honor to be selected out of more than 75,000 artists. Out of these, there are probably 3,500 actively posting within a single week, and of those, about 800+ produce work that is popular enough to be considered. So, #6 out of about 800 or more? Yeah, I'm pretty flattered right now.

Here's what the Website says about the selection process:

Favorite Artists
Renderosity's Favorite Artists are displayed here after careful calculation of the statistics artists have accumulated in the last week. The base statistic being the number of members who have added a particular artist to their favorites in the last week, also taken into account are the number of images each artist has uploaded in the last week and the number of comments that have been posted on those images, to distinguish the more visited of two artists with the same number of favorites. The featured thumbnails taken for each artist represent the most popular image to-date that each artist has uploaded, as according to views, comments and favorites.
-- from the bottom of the Art Charts page



I decided to preserve the entire list of the Top 20 Favorite Artists from this week by taking a large screenshot of the entire page. You'll obviously need to click on it to read the names on the list.

By the way, if you have a long memory, this happened before in Sept. 2013. That time I was selected the #16 Favorite Artist of the Week. This time I've actually moved up 10 slots!  There's more info about Renderosity and its membership size in that blog: http://mikemitchellonline.blogspot.com/2013/09/i-hit-renderosity-top-20-this-week.html.

Blasts from the Past
Since I've been posting all of my recent artwork here and at the Hawgleg Publishing blog, I'm not going to repeat it all here. Instead, I thought I'd show a few of the really old pieces in my gallery, including "my most popular image," which is the one they used for my thumbnail on the list.

I Left My Heart At Crystal Beach
Sept 1, 2004

Although I still like this image, and enjoyed discussing it with people at the time, it's really not representative of the type of work I do any more. This was created in Vue d'Esprit, which is a very powerful landscape creation program. It does amazing things with water, air, sky, and textures like glass and metal. Back then, I was just playing around with the software, creating whatever image I fancied at the time. These days, I must admit I'm more focused on art for publication online and in print. Here's another image from that same time period -- sort of my "glass & chrome" period, if you will:

Sun and Shadow, Light and Love
Aug. 25, 2004
For me, at this time, the image was all about the reflections and the colors cast by the glass. Again, I like this, but it's not really what I'm into now. If anyone's interested, I may post a few more of these "oldies but goodies" later in the year, after I finish the Galaxy Prime postings, and the series I've got planned for after that.

Wednesday, September 25, 2013

I hit the Renderosity Top 20 this week!

I received a really big honor this week. I was selected as one of the Top 20 Favorite Artists of the Week by Renderosity.com. If your not active in the digital art world, here's a little info about them (taken from their website) to bring you up to speed.

The Renderosity community is made up of members who have a passion for helping others learn, share and grow in digital art... The Renderosity membership is a very interactive community with forums, chats, free content and a marketplace for digital products and 3D models. Membership is always FREE.

What they don't say is that Renderosity is one of the largest online 3D art communities online. Right now there are almost 78,000 members (as of 9/25/2013, the day I wrote this, there were exactly 77,956 members). I'm not sure exactly how many images are uploaded each week (back in a 2005 press release they mentioned that they passed the one million images mark and had more than 1,000 images uploaded each week), but I recall reading in the forums that an administrator said they get about 3,500 uploads in an average week. And based on the image ID tags, it looks like we're about to hit 2.5 million images.

I've been a member of this online community since 2001, and during that time I've posted about 125 images. My work ranges from material I've created to promote my game, Gutshot, to work I've created for clients (like book cover designs and sci-fi illustrations) to some fabric snapshots I took in a store one afternoon while shopping with my wife. I like to have a mix of my professional work and things I see around me that I think are visually interesting. I'm not overly prolific, but I follow some great young artists and help others by commenting on their work and making suggestions on ways to improve composition and layout.

This past week I posted two new images to my gallery, and apparently the Renderosity site ran some behind-the-scenes voodoo calculations and selected me as their #16 Favorite Artist of the Week! Considering the sheer volume of people I was selected from, this is a really big honor.

Here's what the site says about their selection process:

Renderosity's Favorite Artists are displayed here after careful calculation of the statistics artists have accumulated in the last week. The base statistic being the number of members who have added a particular artist to their favorites in the last week, also taken into account are the number of images each artist has uploaded in the last week and the number of comments that have been posted on those images, to distinguish the more visited of two artists with the same number of favorites. 
The Artwork Itself
So, with that being said, here are the two images I uploaded this past week (by the way, I suggest clicking on both of them so you can see a larger version that will reveal a lot of detail):

Deadwood - Cowboy Mike

This first image is a simple character study for my upcoming game, Gutshot: Night of the Living Deadwood. It's just a cowboy sitting that I set up in Daz Studio 4.6. I was mainly testing how quickly my digital inking techniques could transform a simple 3D image into acceptable line art, and add a suitable background. (If you're interested in more details about the 3D models and software I used, you can check out the image at the Renderosity website. For this image, I'm using a combination of techniques to get an old-fashioned wood block look. I plan to use this method to create a few dozen images for the game book.

Like the above image, this next one is in black & white. Even though I do work in color, I focus on b&w because this is professional work for print in game books that are printed in b&w.

Galaxy Prime - The Loser Goes 'Boom'
This second image is for the game Galaxy Prime, published by my friend James Shade at Epic Age Media. This was rendered in Strata 3D CX7 and, again, I used a variety of techniques to convert it into b&w line art. I was really going for a retro look with this piece. This image may be used in a future Galaxy Prime product.

If you'd like to take a look at the rest of my gallery, you can mosey on over to the Renderosity Website. However, I don't think you'll be able to view all of my images unless you register for a free account:
 http://www.renderosity.com/mod/gallery/browse.php?user_id=32900 



Closing Thoughts
There was no 'prize' attached to this, but it is a very cool honor to be recognized as doing work worth following. Especially from such a large group of talented people.