Showing posts with label Chance Marlow. Show all posts
Showing posts with label Chance Marlow. Show all posts

Saturday, February 29, 2020

Kitbashing a Space Ship 3

Next up, something that's a mix of the previous two:

  • Keeps the stair steps of the main unit.
  • Brings back the three engines to the rear, but smaller.
© Mike Mitchell

Similar problems continue. The proportions are off and it just doesn't look as cool as the first one.

I still have a few more to go, and these will be rather different from these first three.

Thursday, February 27, 2020

Kitbashing a Space Ship 2

When I started kitbashing these spaceships, I spent about four hours one night just going through my Runtime and mixing and matching ships and pushing things together. The next night I reviewed my work and chose the one I thought would work best, and that is the one I posted on Wednesday.

Here's the second one I thought would be workable. The things I liked about it:

  • The little "stair steps" behind the main module; I thought they would catch some cool shadows.
  • I thought the square engines on the back would be more in style with the square engines on the front.

© 2020 Mike Mitchell

It's not bad, but not good enough to be the "hero ship" of my series. I think the main issues are that it's just too stubby and the stair steps don't really catch the shadows the way I thought they would. They're kind of weak.

Oh well, maybe it can appear as a background ship.

Wednesday, February 26, 2020

Making Comics: Nebula Background

My online buddy and fellow space enthusiast, tkrobert, asked how I created the nebula background in my recent space illustration (see Wednesday's post), so I thought I'd share that answer with you guys.

It's a remarkably easy process. The ship is, of course, on its own layer(s). So, to create the background:

  1. Set background layer to solid black.
  2. Go to nasa.gov and search their gallery for "nebula." (Their space images are generally free for personal and commercial use - just don't use the NASA logo or photos of people.)
  3. Once you have an image you like (look for things with nice, abstract patterns and high-contrast areas), paste it into your image editing software on a layer between the black background and the ship.
  4. Photoshop/GIMP, etc.: Play around with the following filters: Poster Edges, Stamp, Find Edges. Mix-and-match effects until you get something nice and abstract. You might also want to play around with Levels or Contrast. Then I convert the layer to b&w. Personally, I like the strong posterized look (sharp deleniations between the colors, but you can easily go for a softer, more gentle look).
  5. Adjust the nebula layer's opacity (usually 30% - 50% works well.
  6. Just move the nebula around until it works with the composition. 

A side note on composition: In the case of a ship being dead center of the frame, I tend to put the brighter parts behind it, near the exhaust areas. Also, because I planned to use those white motion lines in front of the ship, I left that part of the background completely black (note that there aren't even any stars). I did this to simplify things, because those speed lines quickly clutter things up.

I spent significantly more time playing around with the white lines than I did creating the background (in this case, I used some version of "find edges" filter in Clip Studio Paint (not Photoshop) because I wanted to do all the work in CSP.

I learned/self-taught myself this technique when I was working on the illustrations I created for the Galaxy Prime Role Playing Game.

Tuesday, February 25, 2020

Kitbashing a Space Ship

I'm working on a comic book set in space (more on this soon), and so (naturally) I need a space ship. Unfortunately, I have not yet found a model at Renderosity or Daz3D that suits both my artistic and my story needs.

Specifically, I need a starship that can fulfill two needs:

  • It needs to look cool when rendered in b&w (which means more angles and less curves).
  • It is about the right size to fit 4-6 crewmen and some cargo.
© 2020 Mike Mitchell

Most ships are too big or too small (Enterprise vs X-Wing Fighter). So I got a bunch of stuff at Renderosity (50% off sales are verrrrry dangerous to my wallet) and decided to mix-and-match it. In modeling terms, this is known as "Kit Bashing" (or kitbashing). And by "modeling," I mean this terms goes back to the days when boys routinely spent a rainy afternoon working on plastic kits wherein they glued together replicas of airplanes, spaceships and cars. My older brother was really into that pastime around ages 10-14; right up until that time he "discovered girls" and then started obsessing about cars.

So, back to my ship. Poking around the stuff I bought from Renderosity, I really liked look of the HeavyLander by shawnaloroc, but its not big enough. So I decided to modify it to create a slightly larger/longer version of the ship by adding elements from Simon-3D's Space Ship Constructor Set 4 (which came with a pre-built ship called the C Hume).


I'm not sure this ship will make the cut, but I think I'm on the right track. A few more experiments (and mixing-and-matching parts) should yield something I can use, so stay tuned: more ships to come!

Workflow: Poser Pro 11 (Comic Book Preview) and Clip Studio Paint