Showing posts with label Ultra. Show all posts
Showing posts with label Ultra. Show all posts

Monday, September 16, 2019

Ultra illo selected as a Poser Staff Pick of the week (16-Sep-2019)

Got another surprise today!
My latest illustration, which was a quickie, was selected by Renderosity as a "Staff Pick of the Week." 

Ultra™ made it to the big leagues this week,
being selected a "Staff Pick of the Week" by Renderosity

A total of seven illustrations were selected this week, and the entire list can be seen here: https://www.renderosity.com/mod/forumpro/?thread_id=2937735&page_number=1#msg4362220

I think you need an account to see them, but I could be wrong.

This is the fourth time I've made the list, and once more I'm surprised because I really did this as a quickie. Which makes me wonder, maybe some of my other illustrations are overworked a bit and this quick ones contain more energy? Definitely something to think about!

Friday, September 13, 2019

ULTRA™ Quick Illustraion

Sorry for taking so long between posts these days, folks. I've just been tied up creating art, and that leaves little time to write about it. Here's a quick illustration of my ULTRA™ character.

Ultra flies to the rescue!
© 2019 Mike Mitchell

The usual workflow applies here: Poser Pro 11 and Clip Studio Paint.

Wednesday, March 1, 2017

Sunday, June 28, 2015

Ultra is Still Coming

It is amazing how time flies! I had no idea it had been this long since my last blog post. The main reason for that is my new work schedule which has greatly limited the amount of time I have to work on personal projects at night and on weekends.

I have, however, not been entirely idle during the past few months. Over the past few weeks I've been returning working on Ultra #1, and finally finished cleaning the artwork of the comic itself. I have most of the editorial pages finished, but still have a few ads and extra pages to flesh out before I can wrap this up and post it for sale.

I know better than to make a prediction or state a publication date, but I am confident it will be finished sometime this year. So, fret not, true believers! Ultra is coming! And as she says on the cover, "Better late than never!"


Monday, February 2, 2015

It is with great sorrow that I must announce the passing of Steve Addlesee


On Jan. 28, 2015 I received an email which was a terrible shock.

My name is Ellen Addlesee.  I am Steve's wife.  I am writing to let you know that Steve passed away on January 22, 2015 at his home.  He had multiple health issues, including kidney and heart problems.  I had gone through his email and saw where you had corresponded with him a few months ago.  So I wanted to let you know that Steve had died. Once again, I'm sorry to have had to email this terrible news. Ellen 
=========================

My thoughts and prayers are with you all in light of this tragic and shocking news. I had the distinct pleasure of making comics with Steve back in the 1980s when we were both young and unafraid. We collaborated on dozens of projects and I was always in awe of his talent and humanity. Our communication has been spotty over the past few decades, but I have always counted him as one of my friends, and was honored that he reciprocated those feelings. I will miss him -- it's as though a familiar guiding star in the vast night sky has suddenly dimmed and the firmament is diminished by its absence. I will miss you, my friend.

I will always remember the fun I had making comics with him. Even back then, his talent as a penciler and inker were head and shoulders above what everyone else was doing in fanzines at that time. I met him through our mutual involvement in the COLLECTORS' CLUB NEWSLETTER, where I was group president/editor. That quickly led to a friendship that lasted for a very long time. We collaborated on a dozen small comics projects and he was, by far, one of the best people I've known in terms of talent, skill and humanity.

One of the many creations to come out of Steve's
fertile imagination during the early 1980s.

Time isn't our friend, though, and we drifted apart during the early 1990s into our different versions of "the real world." When we reconnected back in the early 2000s, he was a different man. Angry at many things that had happened. But that didn't diminish his talent, and we conversed frequently for a year or two until we both drifted away again. I probably hadn't spoken to Steve for two or three years when I contacted him in Sept. 2014. I had been going through my files and found a large stack of unpublished artwork he had drawn for me for a superhero I had created. In 1983 & '84, Steve had graciously penciled and lettered the 20-page comic book story for me, and apparently I had even gotten the first 11 pages inked by a teen-aged friend of ours who is now a professional inker for companies like Bongo and Archie: Andrew Pepoy.

I contacted both Steve and Andrew about allowing me to blow the dust off this project from our wayward youths  and let it see the light of day. Both Steve and Andrew agreed, and they both agreed (both making me swear to remind everyone how young we were when this was created: I was about 19, Steve was 24 and Andrew was 16 or 17). When finished, the book will be available through Drive-Through Comics and Ka-Blam.

I was working on this book last night before I heard the terrible news about Steve's passing. His wife Ellen found my contact info and sent me the news. I'm really in a bit of shock. I knew he had some health issues (as do I -- as I said, time may be our constant companion, but it is not our friend), but I just thought he would be there to see this book come out and let him see all over again how much he meant to people and how much he was respected as someone who truly was touched by the hand of God and granted The Gift of being an honest-to-gosh real Artist (and yes, that's with a capital "A").

I miss him now, and I know I will miss him more as the days go by without him. My condolences go out to all of his friends here, and to his family (His wife, Ellen, will now receive the royalties from the book, FANZINE FLASHBACK: ULTRA #1). I've shared the news with people from the Collectors Club (it's still around and has a Facebook group where we talk about comics and art and all the geeky stuff that seems so important until something like this happens to remind us of what really matters). If you're on FB, search for us as the Collectors' Club Newsletter Group.

Tuesday, January 13, 2015

Ultra - Cleaning up my act (and the art)

Apparently, cleaning up 30-year old artwork is harder than I expected. It seems like the old pencil lines are just embedded in the art board. And when erased, old ink is prone to crack and flake off in tiny pieces, leaving small gaps in once-pristine black lines.

So, I'm using Photoshop to carefully clean and tidy up the artwork for Fanzine Flashback: Ultra #1. And it's going a lot slower than I expected.

Nevertheless, it is progressing. I'm more than 80% finished and the material that is finished looks great. I think it's really going to be everything I had hoped for when I started working to bring this comic book to life.

Those of you who have scanned old artwork before may be wondering what I'm talking about. Most people I know just use Photoshop and adjust the levels to get rid of yellowing artboard and drop out the pencil marks.

And most people sacrifice a LOT of detail when they do this.

I like the detail and want to keep it. I'd rather plod along at a slow pace and make sure I'm giving you the best version of the art I can. To this end, I am cleaning up lines, removing pencils marks, scooping out the bowls and holes in the lettering, and applying a lot of touch-up to make sure the solid blacks are, in fact, solid. I don't want brush lines or streaks when this is printed.

In other words, I'm printing this comic the way I would have back then, not preserving it for posterity. This is not an "Artist's Edition" that will show all the warts and blemishes.

Step One: Scooping out the Gunk
Fanzine Flashback: Ultra #1, Page 7,
in progress of being cleaned.
The first step in this process is to "scoop out the gunk" on the pages. That is, clear out the large areas of white space in the page layout, including the gaps between panels. I do this because the process of using the Levels adjustment in Photoshop darkens the blacks and makes the light areas turn pure white. In this process, little blemishes in the paper (I wonder if they have increased with age due to acid in the paper?) turn gray or black, leaving lots of little spots all over the page.

I could wait until after the levels tool is applied to do the scooping, but I actually found out that it's a little faster to do it beforehand.

As an aid to track what has and has not been scooped, I change the background color to a light pastel. This increased contrast really speeds up my work. In the example I'm providing here, I've just started cleaning out the bottom. I will complete separating all the panels (and sharpening their edges), as well as cleaning out some of the edges of the inked lines.

Step Two: Digitally Erasing Pencil Lines
After this, I will actually go in and clean out more detailed areas and remove heavy pencil lines. In general, Steve Addlesee did complete pencils with heavy lines for the inker to follow. However, there are also a lot of lighter lines where he started to place a shoulder or collar and then changed his mind. Andrew Pepoy followed them closely, but sometimes he added additional touches and interpretations to put his own stamp on the book.

Close up of panel 1, with problem areas indicated.
NOTE: This is a big scan, so click on the image to see it in detail.

That included using zip-a-tone on characters to indicate they are Black. Shading film like this is tricky to adjust; it's easy to let it clog up and hide details of the inking underneath. There are times I have had to go in and scoop out gunk between individual dots. Tedious? You bet. But sometimes it's worth it, particularly around the eyes and mouth.

Here's a sample of what the page looks like after adjusting the Levels and duplicating the layer with the blending mode set to Multiply (if that sounds like gibberish to you, I apologize, but it's the sort of detail that Photoshop users will appreciate). This gives me two identical copies of the layer, one on top of the other, so that thin lines become darker.

Panel 1 after Levels & duplicating the layer and setting the top copy's
blending mode to Multiply. Again, click on this to see it in detail.
Red zones show places that need more work.
By the way, as you'll notice, this process really messes up the lettering. That's why I remove the lettering and process it differently on a separate layer. This method is slow, but it gives me solid results that I'm pleased with.

I also have to retrace the word balloons because, as you'll notice in the first example, Steve used a felt pen for those lines, and the ink actually turned purple over time. Using the Levels tool just turns these lines into a spotty mess (and the Threshold Adjustment isn't any better -- it just makes spotty lines everything).

The process is slow and steady, but as I said, I'm mostly pleased with the results and think it will be worth all the effort when it finally sees print at the end of this year.

I'll post more updates soon!

Friday, October 3, 2014

Ultra Update: The project in a nutshell

I realize that I haven't been exactly clear about what's going on here. So here it is:

  • About 30 years ago (among other things), I created a superhero called ULTRA.
  • I sent rough sketches to Steve Addlesee, who refined my initial costume ideas and did some concept art for me (check the last post for two of the images from the character design phase).
  • I then wrote a 20-page story and Steve penciled and lettered it. I may or may not have done some layouts/breakdowns for this story.
  • I then had some trouble finding someone to ink it. Ken Holden, Jr. inked the first 5 pages, then dropped the project due to other commitments.
  • Andrew Peopy (who was a teenager at the time and has since gone on to become an award-winning artist) inked the first 11 pages before dropping it (it's also possible that he never got the second half of the story -- I'm not sure).
  • I then got distracted with other things -- being the president of the Collectors' Club, going to college, dating, etc. All the usual things encountered by guys in their early 20s.
  • So I dropped the project. It's been sitting in my files, unfinished and unseen for about 30 years.
  • I recently went through my files and found a LOT of cool stuff.
  • So, I've decided to reactivate my old fanzine label, MELEE PUBLICATIONS, and print/reprint some of this old material.
  • I've contacted both Steve and Andrew, and they both gave me their blessings on this project. And they will receive royalties from each issue sold.
In future updates, I'll fill you in on the clean-up process for the artwork, and some of the other zines I'll be printing.

Friday, September 12, 2014

Ultra is Coming!

Illustration by Steven R. Addlesee, created Sept. 1982
Copyright 1982, 2014 Mike Mitchell

Here's a little glimpse at what I'm working on next! If you blow this up to full size, you'll see that I did NOT draw this. It was created based on original sketches and ideas that I sent to the incomperable Steven R. Addlesee waaaaay back in 1982! Yup.

I was just out of high school, and must stop before I call myself a "fresh-faced kid," because, if I recall correctly, I was rocking a serious boy-stache back them. Yup. That bit of under-nose hair all guys think makes them look older when they're at that age. And, of course, it really just looks silly.

But I digress.

Back then, and for several years after, I self published comic books and magazines. I created this superhero and sent the very rough concepts to Steve (we knew each other through the auspices of the Collectors' Club, which is a group of people who collect & enjoy comics) and he created the stunning b&w inked illustration you see above.

I added the color to make her "pop" in this image.

Stay tuned for a big announcement next week!