Monday, May 9, 2016

Poser & Daz Comic Links

A while back, I enjoyed a great online Webinar about using 3D tools to create comics. It was really one of the most informative Webinars I've ever attended.

Another blogger has gone through it and written up 10 tips from the show, and they can be found here: http://www.jurn.org/dazposer/?p=5496 and you can find a link to the Webinar here: http://www.jurn.org/dazposer/?p=5482

A link to the actual presentation can be found here (but it has lousy audio, whereas the live event had good audio): https://www.youtube.com/watch?v=Ql9OOKgeCII
I think this is a longer version of the same show, with still-bad audio: https://www.youtube.com/watch?v=5Ub1CKSKN6U
Slightly better audio on the Concrete Park segment: https://www.youtube.com/watch?v=5Ub1CKSKN6U

Here's another link to a tutorial by Brian Haberlin: https://www.youtube.com/watch?v=eqDY9_dYOVY
And yet another: https://www.youtube.com/watch?v=heSn6iVB__M

Another one on coloring: https://www.youtube.com/watch?v=XCNn0dqjDMc

A different tutorial on coloring: https://www.youtube.com/watch?v=Yix6u5K9MKg

Finally, some links to training videos for Poser and Daz Studio.
Poser: http://www.jurn.org/dazposer/?page_id=56
Daz Studio: http://www.jurn.org/dazposer/?page_id=204

Sunday, May 1, 2016

Whooo Goes There?

It's been a long time since I've done an update. I'm still busy with my "day job," so my fun-time projects have really fallen behind schedule. Still, I've managed to work in a little bit of fun here ant there. This illustration is one thing I managed to get done a week or so ago.

Abandoned. Desolate. Shunned... All fancy ways to say "Feared." A child's mind is blissfully uncluttered by concepts of equity, potential and renovation. A child knows when you should just stay away and leave it to the guardians of the night. Listen to the children, listen to midnight warning of the owl on its perch. Just move on, grown-ups. Just move on.

This was a render of Ken Gilliand's Owls of the World vol. 1 that I purchased at the annual Audubon charity sale over at Hivewire3D.com. The render was created in Daz Studio 4.9 with the Iray render engine. This was a quickie, but it was still a nice showcase for the owl figure.

As you might guess from a previous post, I've got owls on the brain right now. So, as I finally wrap up the Ultra reprint project, I'll be adding some new comics fun to my schedule.

Look for some new and exciting posts to come soon.

Saturday, September 5, 2015

Just got some cool news!

I just got a cool recognition for my work. I had been working on a 3D image as a lighting test (there are new lighting techniques required for the new iray render engine for DazStudio) and -- at the last minute -- I decided to enter the monthly contest they sponsor in the user forums.

I did put a bit of work into the image, and I thought it had some cool features in it (nice composition and a bit of whimsy), but there were a few other really kick-ass submissions. Nevertheless, I got my work done just hours before the deadline and entered the final submission for August 2015.

Yesterday I got the cool news that I took the third-place prize!

Not bad for something that started off as a bit of a lark.

The prizes were donated by a merchant name Khory, and I was allowed to select a single item from his catalog. I decided to select this cool set of Leather Shaders for use with the iray renderer  (a shader is a generic set of color and textures that can be applied to existing models -- it's like having the exact same shoe in different colors and finishes).

Where's the picture?

You're probably wondering where the prize-winning illustration is. Alas, I cannot show it to you at this time. You see, after I finished it (but before it won), I sent it over to the editor/president of the Collectors' Club as a possible cover submission. He liked it, so we're going to keep it under wraps until it is actually published, either late this year or early next.

I'll post it then.

For the meantime, I just wanted to share the cool news.

Friday, August 21, 2015

Black Owl and Hooty WIP 2

Here's the second major iRay render I worked on in DazStudio 4.8. I let the computer run for about 42 hours, which let it reach about 25% completion. This included a new mesh light behind the camera to provide stronger illumination and better defined shadows for their necks and faces. It also provides a really nice shine on their boots and gloves, but you need to open the larger image to see them.

Click on this image for a larger view.
Note that the faces are a lot clearer.
I say a larger view because the click-through image is only 1,000 pixels wide. The actual render was a whopping 3,500 pixels wide. I'm working so large for two reasons:

  • I'm thinking of using this for print (either the aforementioned Powers Beyond RPG) or possibly for the Collectors' Club Newsletter (a cool group of comics fans: you can find out more about them here: www.collectorsclubnewsletter.com).
  • I find it easier to digitally ink larger images in Manga Studio (if I decide to do that -- I might not).
Obviously, this image is too dark (and the red zone is waaaaay too bright, but that's necessary for it to cast the proper red glow throughout the scene), so I will be doing some postwork on it. Also, it took waaaaay too long to render, so I will be revisiting the lighting options I used for this illustration, and work on tweaking them for future projects.

Sunday, August 16, 2015

Black Owl and Hooty WIP

I'm working on a new project (while wrapping up the ongoing projects with ULTRA, Gutshot, etc.)

Click to see larger image.
This time I'm creating some Golden Age superheroes for an upcoming Supers RPG called Powers Beyond.

I'll also be creating some other, futuristic heroes with more SF trappings. This time, however, the project is in COLOR!

This is a fun opportunity to spread my wings a bit and branch out of b&w.

Of course, it also means focusing on new techniques like color lighting, which is what I'm working on in this Work In Progress (WIP) image. For this project, I'll be using Daz Studio 4.8 and the new NVIDA iRay render engine.

As you can see from the image above, I need to master a few more technical issues regarding this new render engine. I'll be posting more images as they become available.

Tuesday, June 30, 2015

MS Word - Align Tabs

I don't usually post things like this, but this is useful and I want to make sure I can find it later.

https://cybertext.wordpress.com/2014/07/25/word-auto-aligning-headerfooter-info-in-portrait-and-landscape-pages/ 

This tip is for Word 2007 & 2010. It details how to insert a special tab character that moves with the page margin when inserting landscape pages into a portrait document. The tab is called an Align Tab and it is very useful.


Sunday, June 28, 2015

Ultra is Still Coming

It is amazing how time flies! I had no idea it had been this long since my last blog post. The main reason for that is my new work schedule which has greatly limited the amount of time I have to work on personal projects at night and on weekends.

I have, however, not been entirely idle during the past few months. Over the past few weeks I've been returning working on Ultra #1, and finally finished cleaning the artwork of the comic itself. I have most of the editorial pages finished, but still have a few ads and extra pages to flesh out before I can wrap this up and post it for sale.

I know better than to make a prediction or state a publication date, but I am confident it will be finished sometime this year. So, fret not, true believers! Ultra is coming! And as she says on the cover, "Better late than never!"