Showing posts with label Favorite Artist. Show all posts
Showing posts with label Favorite Artist. Show all posts

Friday, July 14, 2017

Noir Style Tutorial, Pt. 4 - Inspiration

I'm going to take a quick detour in this post and discuss my inspiration for my noir style. A lot of people have compared my work to Frank Miller's seminal work, Sin City. I cannot deny that he's an influence on the look I'm striving (and usually failing) to achieve. But truth be told, he's not my main inspiration. That would fall on other artists like the groundbreaking godfather of modern comics, Will Eisner. Eisner was a true visionary – someone who pushed the bounds of what comics could (and eventually did) become: a legitimate art form.

But as much as I love Will Eisner's line work, amazing use of lines, shadows and soft panels, and as much inspiration as I draw from him, h'es out of my league. I'm not that good. I know that. I accept it; it doesn't bother me. But even though I can't actively copy from it, it does inspire me to always seek to do more with my art, to somehow strive beyond my (very) humble skillset to TRY to achieve "art."

Will Eisner, A Contract With God © 1978
"More than any other book in my collection, A Contract With God transports me to a very specific time in comics history: the late ’70s, when the art form of comics felt alive with possibilities to me but dead as a doornail to Americans in general — a musty, decaying relic of a bygone era. Eisner’s book connected with me as a sign of what comics could be. It wasn’t a product of its time, nor did it seem to rebel against its time. It existed in its own continuum, patiently waiting for the rest of its kind to quietly arrive — by the thousands as it turned out — on the shelves of North American bookstores... The style was cartoony, the body language and facial expressions nearly operatic in their intensity, but there were odd narrative turns and moral ambiguity at play too. The cityscapes and interiors created a strong sense of place, with the authority of a sharp and vivid memory; yet somehow, whatever nostalgia they might’ve evoked, the human drama at the heart of it all felt fresh and new..."
- Introduction to "A Contract With God" by Scott McCloud
So, I think about pose. I think about light. I think about creating pages that move the story forward.

Another influence for me, and probably a more visibly direct one, would be Alex Toth, who is someone who's work I've always been aware of and respected, but I didn't develop a sense of awe for what he accomplished until I was well into my 40s. Despite his use of heavy blacks, he mastered negative space and created a sense of focus that just leaves me in awe. Actual awe. It takes me forever to "read" one of his comics because I keep stopping to admire the lines and brushwork for so long that I lose track of the story and have to go back and read it again.

Recently, I purchased his amazingly fun book, Bravo for Adventure, and I still haven't finished it because I keep stopping to admire the art. This is just such a fun book, and many historians consider it to be Toth's most important single work. I mean, just look at this cover: His body language just conveys a sense of strength and swagger, which is amazing because he's standing still. And notice the single eye and sweet rump of the woman walking by, who is obviously checking out his backside. The bi-planes and his clothing instantly let us know the time period. And his outfit and proximity to the plane tell us he's a pilot. And, dig if you will, that scarf. If this were realistically lit, it should be half in shadow. But Toth uses it as a design element to lengthen his body. That is a LOT of information conveyed in a single image. (Buy it at Amazon; you can get it for $18 - $25 and you'll love it!)

And these are the sort of mindful details I'm trying to bring to my work now. Poses need to advance character or story. People don't stand, they POSE. Shoulders and stance need to convey emotion.

© Alex Toth 1980
I'm not interested in naturalism, I'm interested in STORY. Even if it's a single panel, like the one above, I want to convey something about what's going on. Who is there (and at a glance you should be able to tell who's who). And, of course, there are the shadows. Deep, rich shadows that frame the action and guide our eyes to the focal point of the action.

Finally, and this may come as a surprise, I draw so much inspiration from the man who is without peer as the premier illustrator of the 20th Century: Norman Rockwell.

© 1958 Saturday Evening Post
I've read Rockwell's amazing "autobiography" (if you ever read it, you'll know why I put it in quotes), been fortunate enough to see his work in a museum, and have really enjoyed reviewing it online. The man knew how to tell a story in a single illustration, probably better than anyone else from his era (and, for that matter, he still has few peers). Just look at this classic cover from The Saturday Evening Post.

Even without knowing the painting is titled "The Runaway," we can see that from the iconic bundle-on-a-stick that's lying beneath the kid's stool. And notice that the kid is clean, has a nice haircut, and good clothes. He's not homeless or an orphan. Even the plumpness of the cop gives him a non-threatening "dad body," which means he's probably got kids and knows exactly how to talk to the boy. And that's what's happening here, he's talking and the kid is listening. Oh, and take a look at those motorcycle cop boots. The kid probably made it to the edge of town before the friendly peace officer picked him up and took him to the diner for a soda and a chat.


And look at that bemused expression on the counter man. The story is all here: middle-class kid ran away, friendly cop found him, and you know it's going to be okay. He's going to get home and everything will be okay. And we get all this from a single picture. Note the even more subtle details: bright lights make this a non-threatening location. All the shoulders are slumped/relaxed. No one is yelling or scared. Even the text, "Special Today," tells us something special (or unusual) is happening here at the diner today. These are all subtle indicators that tell the story, and we pick up on them, whether we know it or not.

Even though I'm not trying to imitate Norman Rockwell's style in any way, he is definitely a source of inspiration for me.

NEXT TIME: Process At a Glance

Friday, July 25, 2014

Renderosity: I moved up to #2!

More amazing news! I've no idea why, but I've actually moved up to the #2 Favorite Artist slot in the daily rankings. You can see it here (but only for today).

Needless to say, I'm pretty stoked about this honor.




Here's another Blast from the Past...

Here's another image from the past. I remember this was also created in Vue, and I remember that I really liked the way it came out. The single red ball just seemed to work amidst this field of chrome. I also recall that I actually put a mountain range way off in the distance so there would actually be something in the reflections, rather than just sky. That's the key to reflections... there has to be something to reflect!

Have a Ball
06-17-2004

Wednesday, July 23, 2014

Renderosity: Holy Cow! Now I'm #3!

Got moved up to #3!
For more info, check out last week's column.
Renderosity.com had a recalculation of the data, and now I'm actually the #3 Favorite Artist of the week!

Needless to say, I'm shocked and amazed. I mean, hitting #6 was amazing enough, but apparently even more people are taking notice of my gallery and are liking what they see.

Which is very cool.

And, to be honest, it doesn't change anything. I'm going to keep making the best images I can and I'll still be my harshest critic (just ask my buddies Mike Murphy or Paul Mauer... or my very bestest "buddy" of all time, my wife, Donna). They'll tell you that I seldom really like my finished work. It's just that I can always see something (even if it's just a line or a shadow) that I could make better. Thankfully, my past experience in newspapers taught me one thing: Once you publish, you need to stop looking at it and move on to the next task.

But, that being said, it's nice to be recognized by my peers. I'm talking to a lot of great people who like what I'm doing, and we're even discussing comics in general and we help each other improve each other's work (I had some great tips on improving the colors in one of my comic book style illustrations).

Anyway, enough late-night rambling. I've gotta get up early for work tomorrow. Before I go, though, I'll leave you with two more creations from my "glass & chrome" period. As with the other two, these were created in Vue D'Esprit waaaaay back in 2004.

Reflections of a Rose
8-24-2004

And here's another one that I had fun with. It is actually the third of a series I made with this bottle -- which I modeled in another program and imported into Vue, which is why the title is "Still Dreaming..."

Still Dreaming of Sandy
7-13-2004

On this one, I recall that the red smoke was difficult to texture properly. Normally I would do this in postwork (i.e. Photoshop), but I wanted it to be reflected properly in the chrome spheres.

Friday, we'll continue the desert theme with a visit to a dry planet in the Galaxy Prime universe! See you then.


Tuesday, July 22, 2014

Renderosity: I was selected the #6 Favorite Artist of the Week!

This was a pleasant surprise! once more, my work has been recognizes by my peers in the 3D Digital Art Community at Renderosity.com.

As before, there's no prize for this, but it's still quite an honor to be selected out of more than 75,000 artists. Out of these, there are probably 3,500 actively posting within a single week, and of those, about 800+ produce work that is popular enough to be considered. So, #6 out of about 800 or more? Yeah, I'm pretty flattered right now.

Here's what the Website says about the selection process:

Favorite Artists
Renderosity's Favorite Artists are displayed here after careful calculation of the statistics artists have accumulated in the last week. The base statistic being the number of members who have added a particular artist to their favorites in the last week, also taken into account are the number of images each artist has uploaded in the last week and the number of comments that have been posted on those images, to distinguish the more visited of two artists with the same number of favorites. The featured thumbnails taken for each artist represent the most popular image to-date that each artist has uploaded, as according to views, comments and favorites.
-- from the bottom of the Art Charts page



I decided to preserve the entire list of the Top 20 Favorite Artists from this week by taking a large screenshot of the entire page. You'll obviously need to click on it to read the names on the list.

By the way, if you have a long memory, this happened before in Sept. 2013. That time I was selected the #16 Favorite Artist of the Week. This time I've actually moved up 10 slots!  There's more info about Renderosity and its membership size in that blog: http://mikemitchellonline.blogspot.com/2013/09/i-hit-renderosity-top-20-this-week.html.

Blasts from the Past
Since I've been posting all of my recent artwork here and at the Hawgleg Publishing blog, I'm not going to repeat it all here. Instead, I thought I'd show a few of the really old pieces in my gallery, including "my most popular image," which is the one they used for my thumbnail on the list.

I Left My Heart At Crystal Beach
Sept 1, 2004

Although I still like this image, and enjoyed discussing it with people at the time, it's really not representative of the type of work I do any more. This was created in Vue d'Esprit, which is a very powerful landscape creation program. It does amazing things with water, air, sky, and textures like glass and metal. Back then, I was just playing around with the software, creating whatever image I fancied at the time. These days, I must admit I'm more focused on art for publication online and in print. Here's another image from that same time period -- sort of my "glass & chrome" period, if you will:

Sun and Shadow, Light and Love
Aug. 25, 2004
For me, at this time, the image was all about the reflections and the colors cast by the glass. Again, I like this, but it's not really what I'm into now. If anyone's interested, I may post a few more of these "oldies but goodies" later in the year, after I finish the Galaxy Prime postings, and the series I've got planned for after that.

Wednesday, September 25, 2013

I hit the Renderosity Top 20 this week!

I received a really big honor this week. I was selected as one of the Top 20 Favorite Artists of the Week by Renderosity.com. If your not active in the digital art world, here's a little info about them (taken from their website) to bring you up to speed.

The Renderosity community is made up of members who have a passion for helping others learn, share and grow in digital art... The Renderosity membership is a very interactive community with forums, chats, free content and a marketplace for digital products and 3D models. Membership is always FREE.

What they don't say is that Renderosity is one of the largest online 3D art communities online. Right now there are almost 78,000 members (as of 9/25/2013, the day I wrote this, there were exactly 77,956 members). I'm not sure exactly how many images are uploaded each week (back in a 2005 press release they mentioned that they passed the one million images mark and had more than 1,000 images uploaded each week), but I recall reading in the forums that an administrator said they get about 3,500 uploads in an average week. And based on the image ID tags, it looks like we're about to hit 2.5 million images.

I've been a member of this online community since 2001, and during that time I've posted about 125 images. My work ranges from material I've created to promote my game, Gutshot, to work I've created for clients (like book cover designs and sci-fi illustrations) to some fabric snapshots I took in a store one afternoon while shopping with my wife. I like to have a mix of my professional work and things I see around me that I think are visually interesting. I'm not overly prolific, but I follow some great young artists and help others by commenting on their work and making suggestions on ways to improve composition and layout.

This past week I posted two new images to my gallery, and apparently the Renderosity site ran some behind-the-scenes voodoo calculations and selected me as their #16 Favorite Artist of the Week! Considering the sheer volume of people I was selected from, this is a really big honor.

Here's what the site says about their selection process:

Renderosity's Favorite Artists are displayed here after careful calculation of the statistics artists have accumulated in the last week. The base statistic being the number of members who have added a particular artist to their favorites in the last week, also taken into account are the number of images each artist has uploaded in the last week and the number of comments that have been posted on those images, to distinguish the more visited of two artists with the same number of favorites. 
The Artwork Itself
So, with that being said, here are the two images I uploaded this past week (by the way, I suggest clicking on both of them so you can see a larger version that will reveal a lot of detail):

Deadwood - Cowboy Mike

This first image is a simple character study for my upcoming game, Gutshot: Night of the Living Deadwood. It's just a cowboy sitting that I set up in Daz Studio 4.6. I was mainly testing how quickly my digital inking techniques could transform a simple 3D image into acceptable line art, and add a suitable background. (If you're interested in more details about the 3D models and software I used, you can check out the image at the Renderosity website. For this image, I'm using a combination of techniques to get an old-fashioned wood block look. I plan to use this method to create a few dozen images for the game book.

Like the above image, this next one is in black & white. Even though I do work in color, I focus on b&w because this is professional work for print in game books that are printed in b&w.

Galaxy Prime - The Loser Goes 'Boom'
This second image is for the game Galaxy Prime, published by my friend James Shade at Epic Age Media. This was rendered in Strata 3D CX7 and, again, I used a variety of techniques to convert it into b&w line art. I was really going for a retro look with this piece. This image may be used in a future Galaxy Prime product.

If you'd like to take a look at the rest of my gallery, you can mosey on over to the Renderosity Website. However, I don't think you'll be able to view all of my images unless you register for a free account:
 http://www.renderosity.com/mod/gallery/browse.php?user_id=32900 



Closing Thoughts
There was no 'prize' attached to this, but it is a very cool honor to be recognized as doing work worth following. Especially from such a large group of talented people.