I'm prepping some freebie files for the class I'm working on (more on that very soon!), so I thought I would share this link with you on how to make material files for Poser.
http://www.cocs.com/poser/quickmatposes.htm
Just in case anything happens to the link, here's a quick summary of what it says:
Even though it may seem like making MAT poses is old hat to many people, here is a tutorial on how to make MAT poses, quickly and easily from an existing cr2 (figure file). How do we do it? Every cr2 file contains material information in it. So, we're going to remove the non-material information, change the file from a cr2 to a pz2 and, then, presto!, it's a MAT pose.
As a side note: using this method will result in creating MAT poses that are "optimized": they may start at the Runtime folder (or at the specific texture folder) and include a ":" in the references, as in "Runtime:Textures:vicky:body.jpg".
This is the generally-accepted, correct method for referencing texture files, rather than the incorrect method of starting at c:\Program Files and using backslash character, "\", as in "c:\Program Files\ e-frontier\ Poser\ Runtime\ Textures\ Vicky\ body.jpg" (Or, even worse, using a reference to a folder on a user's own D or E drive, as in "e:\graphics\ temp\ texs for models\ del later\ body.jpg".)
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