Sunday, January 26, 2020

Clip Studio Paint Tip: Frame Borders

So, I finally bit the bullet and moved on from Manga Studio 5ED to Clip Studio Paint Pro. The upgrade has not been without issues, but I need to master the latest version of the software, rather than clinging to the old version (especially since, as a registered owner of Manga Studio I was eligible for a free upgrade).

Needless to say, I'm having to hunt down tutorials on how to do things that are either new or that I haven't done in a long time. Here's an important video tip on working with panel borders:




How to divide panels equally can be found around 5:50.

Thursday, January 23, 2020

Poser Tip: How to make a MAT file

I'm prepping some freebie files for the class I'm working on (more on that very soon!), so I thought I would share this link with you on how to make material files for Poser.

http://www.cocs.com/poser/quickmatposes.htm

Just in case anything happens to the link, here's a quick summary of what it says:

Even though it may seem like making MAT poses is old hat to many people, here is a tutorial on how to make MAT poses, quickly and easily from an existing cr2 (figure file). How do we do it? Every cr2 file contains material information in it. So, we're going to remove the non-material information, change the file from a cr2 to a pz2 and, then, presto!, it's a MAT pose.

As a side note: using this method will result in creating MAT poses that are "optimized": they may start at the Runtime folder (or at the specific texture folder) and include a ":" in the references, as in "Runtime:Textures:vicky:body.jpg".
This is the generally-accepted, correct method for referencing texture files, rather than the incorrect method of starting at c:\Program Files and using backslash character, "\", as in "c:\Program Files\ e-frontier\ Poser\ Runtime\ Textures\ Vicky\ body.jpg" (Or, even worse, using a reference to a folder on a user's own D or E drive, as in "e:\graphics\ temp\ texs for models\ del later\ body.jpg".)

Wednesday, January 22, 2020

A Matter of Style(s)

I am working on an exciting project (I'll announce it in a few days), and as part of the prep for that I was asked to create some marketing materials that show off some of the line art styles I use on a frequent basis.

This is what I came up with:

© 2020 Mike Mitchell

Any thoughts on whether this is a decent representation of my figure work?

Monday, January 6, 2020

Cabin Scene - Blue (Updated) Selected Poser Staff Pick of the Week (01-06-2020)

Wow. this is a great way to start of the decade. The very first illustration I posted online at Renderosity was selected as a Poser Staff Pick of the Week.

Well, technically this is the second illustration because it's an update of an earlier version; I changed the shading on the cart to lighten it up. In fact, truth be told, I was working on the illustration to take out the cart and replace it with a stump and an ax when I got the news, so I decided to stop the updates and just leave it as is.

Well, sorta. I did fix a problem with the shadows on the cart – they were going the wrong way in the previous version.

So, here it is folks, my last take on this illustration as i move on to other things (like attacking dragons!).

© 2020 Mike Mitchell
For anyone interested, the entire list of 8 images can be found here:
https://www.renderosity.com/mod/forumpro/?thread_id=2941597


Friday, January 3, 2020

Days Gone 22 - Cabin in the Woods (Blue)

One of the great things about being busy is that I've got a lot of great artwork to show for my past year. One of the not-so-great things is that I frequently neglect to post project updates.

So, yes, I've done a lot of work on Days Gone over the past year. Okay, not a lot, but some. And it's been pretty good. One thing that became apparent was that I needed to include more scenes with the dragon being wicked, so I started to create a scene showing the dragon attacking a village (or at least a farmhouse). And this is what I came up with – regarding the farmhouse in the woods, that is. As you can clearly see, the dragon is nowhere in sight.

At least not yet.

You see, as i created this scene, I kind liked how simple it was. No dragons, zombies or goblins. Just a cabin in the woods as a simple landscape. So, over the past two days, that's exactly what I created: this simple landscape in my signature blues and browns.

Fear not, fantasy fans, as I shall work on adding the dragon any day now.

© 2020 Mike Mitchell

Next Time: Another (long-overdue) update