In terms of 3D, these two options can be equated to buying a ready-made 3D resource (prop, set or scene) or modeling one from scratch (or paying someone else to create it for you). Modeling anything, even something as relatively simple as a mountain spire, is a time-consuming task, and one that I would rather avoid whenever I can. So, I hit the 3D asset stores and started looking for both the mountain and the cave. The three places I searched hardest were:
The first two of those vendors should be very familiar to anyone who works with either Poser or Daz Studio. The third store is tied to the Unity game development platform. Despite not having content specifically geared for use in Poser, there are a LOT of useful models and assets there that can easily be imported into any 3D program, including Poser.
After a fairly long search, I finally settled on Cliff Demons Landscape Props by Poisen.
|Cliff Demons Landscape Props by Poisen|
Available from Renderosity.com
|This is the one I selected. I stretched it very tall|
and then turned the face away from the camera.
I also used some of the others, stretched out short and wide, as the distant mountains that you saw in last week's post of my initial rough draft.
Next Time: A few drafts of the first page