By the way, since we are doing PREVIEW RENDERS in (primarily) black and white, setting your lights to very high map sizes will have almost no impact on your render times. Before I upgraded to my new powerhouse computer, I created my comics on my old Pentium Dual Core system. Here are the specs for each machine:
- System 1: Alienware 17 laptop: Windows 10 Pro, 32GB RAM | Intel Core i7-6700HQ (Quad-Core, 6MB Cache 3.5GHz) | Onboard Video: NVIDIA GeForce GTX 970M 3GB GDDR5 1028 CUDA Cores | Alienware Graphics Amplifier: GeForce GTX 980 ti 6GB (006G-P4-4996-KR) 2816 CUDA Cores
- System 2: ASUS Essentio Desktop: Windows 10 Home, 16GB DDR3 RAM | Intel Pentium E5500 Dual Core @ 2.80GHz | GeForce GTX 960 (EVGA) 4GB (04G-P4-3962-KR) 1024 CUDA Cores
Now that you need to know how Shadow Maps affect the lighting, let's take a look at how the different types of lighting affects the scene. As I said last time, I generally stick to these types of lights.
Poser Lights
Source: Poser 11 manual, pages 317 - 321
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For the examples below, I'm going to change the Key Light to Infinite, and then I will modify the Main light so that you can see how the type of light affects the render.
Example 1: Key Light (the green one) is set to Infinite with no Shadows. The Main Light (pink) is set the same way. |
Example 2: With the Main Light shadows turned off, notice how much brighter her face and side are. |
Example 3: Spot with Shadows. Compare this to the Infinite Light with shadows. Note how her entire face is dark and the wing now has no highlights. |
Example 4: Turning off the shadows brings out her arm and more of her side. Also note there are more highlights on her hair. |
Example 5: When you want clean outlines, the Diffuse (IDL) light is the way to go! |
NEXT TIME: Render Settings
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