- Go to this page and download Viva Designer 10 (click on the button at the top of the page to switch from Viva 11 to Viva 10): https://viva.systems/service/downloads/
- Download the FULL version (not free).
- Install software.
- Open software: You will be told how many days you have left in your trial
- To open the InDesign file (that ends in either .indd or .indt), you must either:
- Drag-and-drop the file into the open software to open it; or
- Select File > Open and then modify the doc type to "All Readable Documents."
- The InDesign file will open.
- Check it out to confirm that it looks right (in my tests, I had to relink images and install some fonts).
- Then you go to File > Export > Documents...
- This will give you the option to export the file as an IDML file. This stands for INDesign Markup Language. This is a format that other programs, including Affinity Publisher, can open.
- Export the file.
- Open the file in Affinity Publisher.
Comics, 3D art, Clip Studio Paint, Midjourney, Tech Tips and other cool stuff from Mike Mitchell's geek-o-sphere!
Thursday, October 31, 2024
Step-by-Step Transfer InDesign files to Affinity Designer (via Viva Designer 10)
Wednesday, October 30, 2024
Transfer InDesign files to Affinity Designer (via Viva Designer and IMDL)
As I stated recently, I'm dumping the subscription-based Adobe Creative Cloud suite (Photoshop, InDesign, Illustrator) for either free or pay-once software.
The Affinity 2 software (which I picked up on sale for $30, deeply discounted from its regular price of $165) is my top candidate. They are solid, mature tools that can be used by a professional without difficulty. Additionally, they can use most Photoshop and Illustrator brushes. I also like how integrated they are: You can swap back and forth between the various tools without having to open/close/export the document. It's very easy to get quick results with Affinity by Serif Software.
BTW, I suspect they will be releasing vers 3 of their software any day now. My $30 purchase will not include version 3, but they offer pretty good discounts to upgrade between versions (usually 30% - 50%).
However...
- InDesign's native file format has the extension .indd (INDesign Document).
- INDD files are always set to the current version of the software, which means that if I create a doc using Creative Cloud 3 and send it to you, but you have Creative Cloud 2, then you cannot open the document.
- In order to create backwards compatibility, InDesign can export its documents into this format (which is a form of XML): .idml (InDesign Markup Language). This writes a complex version of the document that can be interpreted by other programs, including Affinity Publisher.
Possible Solutions
I Decided to Test this Approach
Monday, October 28, 2024
Searching for a replacement to the Adobe Creative Suite
I'm abandoning the Adobe Creative Suite because it's too expensive.
For me, this is a DRAMATIC change, as I've been using Photoshop professionally since version 3 was released in the early 1990s. This is also a RISKY change because I have a lot of completed projects that have been completed in Adobe InDesign, including books and other professional documents.
My main goal with this switch is to get away from subscription-based software. I want to buy it and use it for as long as I want. Right now, I'm still evaluating which software I will use as a replacement. The top contenders are:
- The Affinity Creative Suite:
- Affinity Photo (Photoshop replacement)
- Affinity Designer (Illustrator replacement)
- Affinity Publisher (InDesign replacement)
- Viva Publisher 11 (InDesign replacement)
- GIMP online (Photoshop replacement)
Functionality:
I have dabbled with the Affinity Suite off and on for more than a year or two. It's pretty good stuff. Each program has most of the basic features of the Adobe software with which it competes. And the software itself seems pretty stable; although I have not yet used it to create any large documents, what I have done with it seems to function quickly without crashes or serious issues.
I can say the same for GIMP. It's an oldie-but-a-goodie and I have had to use it professionally for about a year to make minor graphic edits for various work projects at a worksite that didn't have Photoshop available. In that instance, I was able to use an FREE online version of GIMP to resize, crop and make minor fixes to images.
Viva Publisher 11 is the software with which I have the lease experience. I just started testing it this week and, honestly, it seems to be a contender because it can actually open InDesign files, and seems to do a pretty darn good job of it, too.
Cost:
The Affinity programs are sold separately and each is currently on version 2. They cost about $70 per app, with a "Universal License" that lets you buy all three for $165. However, these programs are often DEEPLY DISCOUNTED, especially before a new release comes out. I just paid $30 for a lifetime universal license to version 2 of the Affinity Suite. Based on this discount, I strongly suspect they will be rolling out version 3 during the week of Black Friday. I suspect that they'll offer a discount to upgrade when they roll out the newer version (they have done this in the past).
Viva Designer has a free version, but if I were going to use it I would need to Commercial Edition and, unfortunately, that runs about $400!
Conclusion:
I do not want to pay $400 for a single app, but since it is the only one that natively opens an InDesign file, it may be my best option. Before I pony up the cash, though, I am going to look for ways to translate the InDesign files to Affinity via an intermediary step: Writing the INDD file extension to IDML.
More on this to come.
Wednesday, October 9, 2024
Renderosity – How to update your Forum Signature
Now that I have a new laptop, I needed to update the specs in the online forums where I post my 3D art. This isn't a mandatory thing, mind you, it's just that every single time I post a tech question some bozo asks for the computer's specs. Sometimes this is important info, but most of the time it's about the software and the hardware specs make no difference at all. Rather than fuss about it, I just include the info in my signatures at Daz3D.com and Renderosity.com.
However, since I do this so infrequently, I usually have to ask where/how to make these updates. So, to jog my own memory, here's a quick tutorial I whipped up for the Renderosity site.
After you log into your account, follow these steps:
Upgrading my System to Lenovo Legion 7 Pro
So, on top of everything else that's happened (my house was damaged in Hurricane Beryl and – as of today – I have not lived at home for 3 months), my laptop died on Sat., Aug. 24, 2024). I had an Alienware R17 that I had purchased in 2016 and had upgraded both the RAM, the storage and the video card (the last was possible because the Alienware Graphics Adapter was a separate enclosure with a dedicated power supply that allowed the laptop to use an external graphics card). Well, the poor thing had been acting a little buggy for about a year and I was planning to buy a new on at the end of this year... but alas, 'twas not to be.
So, I bought a new laptop on Amazon:
Dell Alienware M16 R2 Gaming AI PC Laptop 16" QHD 240Hz (100% sRGB, 3ms) Intel 16-Core Ultra 7 155H 64GB RAM 4TB SSD GeForce RTX 4070 8GB Graphic: $2,100 (Link)
It arrived DOA with an error message that there was something wrong with the memory; I sent it back for a refund because there were no replacements available.
I replaced it with this, which is a slightly newer version of the previous laptop:
M16 R2 (2024) AI Gaming Laptop (16" 240Hz QHD+ 2K Display, Intel Core Ultra 7 155H, 64GB RAM, 4TB SSD, NVIDIA GeForce RTX 4070 8GB) RGB Backlit Keyboard, FHD IR Camera, WiFi 7, Win 11 Home: $2,150 (Link)
This worked great. For about a month. I had a blue screen of death about three weeks in; I thought it might be a corrupted driver and I restored to a previous install point and did some mumbo-jumbo and fixed the problem. "Eh, these things happen," I thought. It died a week later. I sent it back for a refund and decided I wasn't going to use Alienware laptops any more.
So, I switched to the ASUS brand and I replaced it with this:
ASUS TUF Gaming Laptop with Microsoft Office Lifetime License, 15.6" 144Hz FHD IPS Display, Intel 13th i7-13620H, NVIDIA GeForce RTX 4070, 64GB DDR5, 4TB SSD, Backlit Keyboard, Win11 Pro: $1,800 (Link)
This was dodgy the moment I opened the box. The security tape was open, there was no gaming mouse (which was mentioned one place on the page) and the flimsy monitor stand was loose in the outer mailing box. I opened it and examined it. All looked okay... until I took a look at the hard drive. It showed there was only a 210GB drive installed! I checked the disk properties and, although there was a 4TB SSD in it, it was configured with a 3.6TB recovery partition. I think this was a used machine and they were trying to pass it off as new; I sent it back.
I was through with Amazon. In four weeks I had been through 3 laptops. I decided it was time to go to a local store and buy it there, so off to Micro Center I went. They don't have the specs to my particular model online at Micro Center, so here's what I got:
Legion Pro 7 16IRX9H, 14th Gen Intel® Core™ i9-14900HX, AI-Powered Gaming PC, NVIDIA® GeForce RTX™ 4090, 32GB DDR5-5600, 2x SO-DIMM, 2x 1TB M.2 PCIe® NVMe® SSD. Cost more than $2,500 (Link)
I was happy with the 2 SSD slots, so I upgraded the meager 2TB to 8TB. I should have paid them to put it in, but I have done it in the past and it was an easy job. Not this time: Taking the bottom panel off was a pain (not hard, but since the entire thing had to come off (instead of a simple panel like my old Alienware R17). But I got it installed and FINALLY things seem to be working.
Now I just need to reinstall a ton of software.
--------------
Note: I always buy a gaming laptop because they have better graphics cards and are configured to work well for 3D content creation and rendering. Also, please note that this is the Legion Pro 7. It is NOT the Pro 7i, which is a different configuration.
Friday, August 16, 2024
How the Poser and Renderosity impacted my creative life
I was asked to think about how the Poser software and Renderosity Community has impacted me creatively. That’s a tall order because, as cliché as it might sound, Poser has changed my life – my artistic life, that is. I was always interested in creating line art that looked hand drawn, and to be honest, although I can draw tolerably well with traditional tools, it’s just not my strength. In other words, my skills have always fallen short of my goals, which is why I turned to various software tools. Looking back at my Renderosity gallery, I can track my progress for 20+ years. I see that I dabbled with Poser 3, but really dove into it with the release of Poser 4 with the Pro Pack. Looking back at my gallery, I see my first image was an attempt to create a hand-drawn sketch of a cowboy; this was back in July 2003. Over the next few years, I used various techniques – like tracing renders in Photoshop, using PS actions, etc. – but none of them really succeeded in delivering a consistent result.
That didn’t stop me, though, as I continued to plod along creating logos and doing artwork for some Role Playing Games, but I was never really happy and I was limited to creating single images instead of sequential art (in other words, comics). During this time, it was positive feedback and interactions with other members of the Renderosity Community that helped fuel my creativity and let me know when I was on the right track and when I was going astray. It was like having my own private art commune at my beck and call. I made some great friends online and found several artists who, like me, were still exploring how shift the inherently detached nature of digital tools and humanize it by creating art.
Time moved on and, although I kept buying the latest versions of Photoshop up through version 10 (I had vers. 11, but I was fortunate enough to have won it in a contest so I didn’t pay for it), it was falling further behind in usability and I had almost completely transitioned to using Daz Studio. I was very close to abandoning Poser completely, and then something momentous happened.
There are very few single incidents that I can look back at and say, "This changed the way I work or think." There are a few teachers and classes in college, one particular issue of a fanzine (I was editing a fanzine and I abruptly changed from just tossing it together to being mindful of layout and design; it went from looking like a high school kid did it to looking like a professional magazine).
Attending the Anomaly Webcast was one of those “life-changing” events. It was a broadcast of a discussion/demo by professional comic book creators who used Poser as part of their daily workflow. I was fortunate to attend it live on Jan. 30, 2016 and was blown away by what I saw what they were doing with Poser 11’s “Live Comic Book Preview.”
There it was on the screen: a simple, repeatable way to produce consistent line art.
After this event, I completely changed the way I approached making comics and using digital tools to create line art. I found a combination of software and a methodology for using Poser and Clip Studio Paint that energized me and my creative endeavors. And, at the risk of blowing my own horn, other people at Renderosity noticed a change in my work and began to react enthusiastically on what I was doing. And I’ve apparently stunned a lot of people by revealing that my work is entirely 3D based, including several people at Renderosity who know Poser and know what it’s capable of. Not that I ever start out to pull the wool over anyone’s eyes, it’s still a thrill to know that my work is finally approaching the level of consistency and quality that it really does look hand drawn.
I’m currently working on comic book projects that would not be possible without Poser, and without its incredible depth of available content, both already purchased and that’s available in the Poser Marketplace.
And that raises another benefit of Poser: in an age where almost everything has a pre-set shelf life of obsolescence built into it, I am still able to draw on my library of Renderosity-purchased content that dates back to 2004! That’s two decades of props (and, to be honest, it’s mostly the older props that still work well; the ancient figures are often clunky looking) and other content that I can pull from to populate scenes and make artwork that looks fresh and professional.
Thank you all!
Wednesday, July 10, 2024
Renderosity Contest Winner
I entered three images in the Renderosity Summer Carnival Contest for 2024. The challenge was described as:
Theme: Pretzel People
Welcome to Pretzel People. In this game challenge, create the craziest, unique, and most creative twisted poses you can come up with. You may submit as many entries as you like, and discuss techniques with each other. Staff will pick the winner at the end of the carnival. You may use pre-made products. No AI.
So, I whipped up three submissions and – huzzah! – I was one of two people to win 4th place. The prize was 5 items from RPublishing. By selecting some bundles, including dinosaurs and military equipment and La Femme 2.0 Pro, that amounted to a bit more than $300 in prizes. The coolest thing is, those are some items that I can definitely use in future projects.
The winning image, by the way, is the battle scene that's not in full (comic book) color.
-----------
As per usual, my workflow includes making two renders in Power 13 and compositing them in Clip Studio Paint. Figures this time include Victoria 4 and Herr Cadaver by the incomparable creator, Cybertenko. The color version was created using the comic book coloring system from Retro Supply Company.
![]() |
| © 2024 Mike Mitchell This is the prize winner. |
![]() |
| © 2024 Mike Mitchell |
![]() |
| © 2024 Mike Mitchell |

.jpg)
.jpg)
.jpg)