I wish I could say this was a quickie, and in some ways it was, but I did spend a bit of time on this image. I recently purchased this cool Texas Ranger outfit form
Daz3D.com, and just couldn't resist playing with it, even though there is no way this will ever make it to print in any of our books.
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Texas Ranger - © 2017 Mike Mitchell |
The primary reason for that is his knees. The textures on this model just stretch, making the denim pattern look absurdly stretched, and the seams at the bend don't fold correctly. This is one of the faults of
confirming clothes. That is to say, 3D models that bend with the figure, but don't include soft-body dynamics simulations (or cloth simulations). These are the computations that actually treat the 3D model like fabric, and make it bend and behave like real fabric.
Now, don't get me wrong, I'm not disparaging this product, or its creator. That's just the nature of conforming props. They don't bend like real cloth, and that's why I can't actually use it in one of the Western books I illustrate for Hawgleg Publishing.
But, this really has a nice texture set and I wanted to play around with it, so here it is. A bit of fun for a weekend (and hey, I got this on sale!). An updated version of this will definitely appear in some future book or project.
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