Friday, June 17, 2016

Daz Studio: Noir Shaders

Below is a very interesting video tutorial on how to use shaders to achieve the high-contrast Sin City look used by Frank Miller. For those of you not really into 3D, shaders provide the texturing information that provide information about color, reflectiveness, transparency and stuff like that.




This requires the use of the Visual Style Shaders by DraagonStorm and TheNathanParable. I will be experimenting with these shortly.

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