I'm getting deeper into the page, particularly these four panels, and here I hit a problem that is one I frequently encounter with 3D-based artwork: one of the wardrobe pieces doesn't fit the way I want it to fit. In this case, it's the Epoch top (the leather chest harness he is wearing), and in this panel you can clearly see down at the bottom that the strap is folding over.
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Red background and blue frame added in Photoshop to make it easier to see the render's dimensions. |
Now, I don't care if this might be technically accurate in the way that leather straps hang (I don't think it is, but they do flow and fold based on the way your body is moving – and no, I will not tell you how I know that). In this case, it just looks weird.
As I've said, this is a comic book not a movie. I am not striving toward 100% realism. So, I'm faced with a problem that I call Fight or Flight.
Do I spend time in Poser fighting with it (I've already spent about half an hour with the built-in morphs and controls to get it as good as it looks now) with a magnet/deformer? I could easily set one up and try to twist it (I could also try some of the simpler adjustment tools). Or do I just give up (flight) and fix it in Photoshop afterwards?
Now, if this were his hair or some part of his britches or armor, I probably would spend the time to fix it in Poser. But, honestly? This is a simple strap across his belly/lower chest. I can do a quick edit and resolve the problem.
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A few quick lines are all it takes to fix this problem. That makes it not worth the effort to fix the geometry in Poser. (Potential edit shown in blue line) |
So, rather than get hung up on something that could take me a full day to fix, it's time to move on and worry about lights and his position in the frame.
Next Time: Panel Set-up, part 3 (Making it fit the frame)