This illustration actually dates back to September of 2016, and it was created for a detective story I wrote which appeared in the Collectors' Club Newsletter #118. I had a lot of fun writing a traditional whodunit mystery, with all the clues provided to the readers. The story is actually part of a larger story arc, and I'll collect it with the Moon Wolf material some time in the future.
As with the other work in this style, I worked with Victoria 4 with Poser 11's Live Comic Book Preview and did my finishing in Photoshop. I started using Manga Studio 5 EX, but I find working with type is just easier in Photoshop.
My technique on this one was a little different, in that I didn't use a tone or the sketch effect – this time out I just relied on the color to provide accent. Part of the reason for this was that I was worried about reducing the tone (that tends to make it muddy and look bad), and I didn't like the way it was playing across her face. When dealing with a classy dame like this one, you wanna keep the lines clean and simple. All in all, I kinda like the way this one came out (and thanks to my friends over at the Daz3D forums for their help; I actually created multiple versions of this before selecting this one).
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Thursday, May 18, 2017
Monday, May 15, 2017
Sketchy Behavior, Part 9
The digression I had with Akvis Sketch and Daz Studio was fun, but so far I haven't gotten the solid results from it that I've achieved with Poser 11 and its Live Comic Book Preview mode. I think its more than familiarity – it's just that, with the proper set-up, it's easy to get consistent good results.
This title illustration that I created for a short story in the Collectors' Club Newsletter #120 is an example of something that didn't really take me that long to do, but came out as a very solid piece of work.
The figure is actually the same one I used for the Lance Worthington illustration last year (and if you compare them, it's obvious). But, since it's unlikely that the two characters will ever appear in the same issue of the CCN (or elsewhere), I don't mind repurposing my work in this way. If you do compare the two images, notice that Lance is more buff than Truman. I actually filled in the muscles apparent in Lance's jacked so that this guy, who is a little more modern and less "pulpy," wouldn't have quite the super-heroic build that Lance has.
Also, in case you're curious, this is the story for which the Bobby E. studying character sketch was created. That's another reason I wanted to use my "sketchy" style for this illustration. Here's a close-up of Truman, so you can make out more detail.
This title illustration that I created for a short story in the Collectors' Club Newsletter #120 is an example of something that didn't really take me that long to do, but came out as a very solid piece of work.
The figure is actually the same one I used for the Lance Worthington illustration last year (and if you compare them, it's obvious). But, since it's unlikely that the two characters will ever appear in the same issue of the CCN (or elsewhere), I don't mind repurposing my work in this way. If you do compare the two images, notice that Lance is more buff than Truman. I actually filled in the muscles apparent in Lance's jacked so that this guy, who is a little more modern and less "pulpy," wouldn't have quite the super-heroic build that Lance has.
Also, in case you're curious, this is the story for which the Bobby E. studying character sketch was created. That's another reason I wanted to use my "sketchy" style for this illustration. Here's a close-up of Truman, so you can make out more detail.
Next time, another story title with a noir feel!
Thursday, May 11, 2017
Sketchy Behavior, Part 8
As I said last time, I needed an illustration for the table of contents for the Collectors' Club Newsletter #120. So I decided to use the club's mascot, Captain Epistle (it's an inside joke, folks, that stems from the club's past wherein members would write letters to the magazine, where they would be printed).
As before,I stayed with Daz Studio because the figure was already set up properly, and I set about changing the pose and cape flourishes. Once I had a basic pose ready, I whipped out three or four renders, including a toon render. This time I checked the pose to make sure it fit with the text elements (which are not shown here), and once I confirmed that I would actually be able to use this one, I composited the various renders in Photoshop so I could adjust the blending modes and run individual layers in Akvis Sketch.
Once I had the base sketch layer, I would adjust it with the Levels tool, or even the threshold adjustment. Anything to make the faint strokes sharp (after all, this was for print, and distinct lines would work better).
Again, this is a nice start, but I don't think it's ready for production use, yet. I am getting there, and the inclusion of the gray toon render layer really helped add some definition to the final image. All in all, not a bad job for a quickie.
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| Captain Epistle flies into action... In the magazine, there were boxes of text appearing in front of him with the details about this issues art, comics and features. |
As before,I stayed with Daz Studio because the figure was already set up properly, and I set about changing the pose and cape flourishes. Once I had a basic pose ready, I whipped out three or four renders, including a toon render. This time I checked the pose to make sure it fit with the text elements (which are not shown here), and once I confirmed that I would actually be able to use this one, I composited the various renders in Photoshop so I could adjust the blending modes and run individual layers in Akvis Sketch.
Once I had the base sketch layer, I would adjust it with the Levels tool, or even the threshold adjustment. Anything to make the faint strokes sharp (after all, this was for print, and distinct lines would work better).
Again, this is a nice start, but I don't think it's ready for production use, yet. I am getting there, and the inclusion of the gray toon render layer really helped add some definition to the final image. All in all, not a bad job for a quickie.
Monday, May 8, 2017
Sketchy Behavior, Part 7
I needed an image of this superhero (he's the mascot for the Collectors' Club Newsletter) to use on the table of contents, so I decided to revisit Akvis Sketch. There were two major reasons for this:
- The character was already set up for use in Daz Studio, and I didn't have time to transfer him to Poser 11.
- Creating the image in DS meant that i couldn't use the stark, noir render style I've been using on the recent images I've shared with you.
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| Genesis base figure with a variety of shaping morphs applied. Finished in Photoshop and Akvis Sketch. |
As before, I decided to keep the original colors, but in this case, they came out so light I actually used a non-processed layer as an overlay to pump up the colors. All in all, this was a relatively successful attempt. I'm not 100% happy with it (I don't think it's ready for production work, yet, which is too bad because I really would like to use this style for an upcoming project).
But, it was good enough for my needs... except for one thing. The final composition was wrong and it didn't fit the page. So, as you'll see next time, I had to do it again.
Saturday, May 6, 2017
Sketchy Behavior, part 6
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| 3. Toned Lines + Wash |
I really liked the close-up of the illustration from Wednesday, so I thought I'd post the larger versions of some of the other treatments I did for this character (whose name is Bobby, by the way, and yes, the sharp-eyed among you will probably recognize that this character is a thinner version of the guy studying from a while back).
Days Gone is a short project I'm working on. A few weeks ago I was up late, and just whipped out a short 8-page comic book story. I sketched it out by hand and am now going to use this as one of the characters in it.
The title, Days Gone, actually comes from two mini-comics I wrote and illustrated (by hand) in the late 80s and early 90s. While cleaning them up for inclusion in a future issue of Fanzine Flashback, I got the bug to create a new story in that series.
More on that at some future date.
Wednesday, May 3, 2017
Sketchy Behavior, Part 5
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| 2. Sketchy + wash (or, in this case, actually a tone, but I'm calling it a wash) |
I think this makes it clearer why I'm leaning toward this look. For a simple character, it looks really nice. But now I've got to expand and see how this works with backgrounds, which might just need a different but similar treatment.
And, by the way, not to toot my own horn, but as this came to be, I started getting a classic Al Williamson vibe from it. Definitely something I like!
If you're not familiar with the light, clean lines of Al's work, you really owe it to yourself to go take a look.
Monday, May 1, 2017
Sketchy Behavior, Part 4
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| Treatment in Costume: Poser 11 Pro & Manga Studio 5 EX |
I was a little more thoughtful on this illustration, spending more time exploring the effects and seeing where they would take me. As before, you really should view these at the largest size possible to make out the details.
I posted this over at both Daz3D.com and Renderosity, and the general consensus came back again that the second one (Sketchy (+wash)) is the favorite. I definitely like it, but still have a few reservations about it because of the control issues, and the fact that I have to be more mindful about image size when I create it because of scaling issues – the lines can easily get too close together if I have to shrink it. The simple tone will automatically scale, thanks to the cool tone support built into Manga Studio.
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